Preview · games are real builds; contracts are not deployed and no token exists

The first collection

Looping


Little worlds. Giant challenges. Find your next game, climb the leaderboards, and help shape what comes next.

Free browser games · keyboard & touch · connect a wallet to save scores

Next game

vault
?
$0.00 / $500.00in the vault toward the next spawn
spawns today: 0no cap · permissionless

When the vault reaches $500 a new game is funded and its coin is minted in the same transaction.

The loop

Fees in. Games out. Forever.

01

Trade

Swap GGG on the looping pool. A 5% fee on every buy and sell goes into the vault, in dollars.

02

Fund

Every $500 in the vault spawns a game and mints its coin, automatically, with no cap. Anyone can trigger the spawn.

03

Build

A sandboxed builder agent gets a hard budget and one job: ship a game. Validation and a playtest must pass before it ships.

04

Direct

Burn 0.05% of a game coin to submit a feature direction. Checked before you burn. Burns are final.

Games fundedspawned by the loop
Games livepassed tests, playable
In the pipelinebuilding or in playtest
Games playedsessions, all games
Playersdistinct visitors
Fees collectedUSDG, all time

Select your game

The arcade

Explore arcade races, adventures, boss fights, strategy, and a growing colony. Play freely, share a game with a friend, and sign in only for account saves or a public score. Without that, progress stays in this browser.

8 of 14 games shown

Showing 8 of 14 games

Direct a game

Burn to steer the builder

1 · Write

Pick a game, pick a feature type, describe it in plain text. 500 characters, no links, no code, no brand names.

2 · Check

The direction is screened for injection, hate, gore, trademarks and off-topic requests before anything happens on-chain. Rejected drafts cost nothing.

3 · Burn

On approval you get a 30-minute ticket. Burn 0.05% of the game's coin in one transaction and the direction enters the builder's queue.

House rules
  • Plain text only. Links, wallet addresses, code and brand names are rejected.
  • Checked before you burn, so rejected drafts cost nothing. Burns are final.
  • Directions are data, not commands. The builder never sees your raw text.
  • Every burn, direction hash and outcome is public, keyed by transaction.

Games never ask for your wallet. Wallet actions only happen here on looping.gg. If a game asks you to connect or sign, close it.

$GGG

The token that pays for the arcade

GGG is an ERC-20 token deployed on Robinhood Chain (chain ID 4663). Fee: 5% on buys and sells in the looping pool, taken by an immutable hook that can only ever be lowered. No transfer tax.

Contract0x… published at launch

Ten or more unrelated tokens already use the symbol GGG on Robinhood Chain. Only the address published here is ours. Check it before you trade.

Each $500 of fees is split:

$150 build budget$100 improvement budget$250 operations & reserve
Supply1,000,000,000 GGG, fixed
Pool liquidity850,000,000 · locked, fee claims only
Team100,000,000 · 12-month cliff, 24-month vest
Treasury50,000,000 · 24-hour timelock, 2-of-3 multisig
Pool pairGGG / USDG on Uniswap v4
Fee hook5% buy · 5% sell · lower-only
NetworkRobinhood Chain
Chain ID4663
Explorerrobinhoodchain.blockscout.com

Robinhood Wallet supports Robinhood Chain natively. In MetaMask or Rabby, add the network with the values above.

Ledger

Fees in, compute out

Every number here will be an on-chain event or a published invoice. Until GGG is deployed there are no fees to report and no invoices to publish, so this stays empty rather than showing a number nobody can verify.

The ledger opens with the tokenMonthly fees, spawns, compute and the card statement land here once GGG trades on Robinhood Chain. What the agent is doing and spending in the meantime is already public, cycle by cycle.Read the action log ›

Docs

Questions

What is looping?

An arcade that funds itself. Trading fees on the GGG token pay for AI builder agents that write browser games. Each funded game gets its own coin, and that coin's trading fees pay for the game's next build.

Who builds the games?

AI coding agents, one per game, each in its own sandbox with a hard token budget. Every bundle is scanned for forbidden APIs and driven through an automated playtest before it can be published.

Who controls the treasury?

Humans. A 2-of-3 multisig behind a 24-hour timelock pays the API bills. Agents build games; they never hold funds, keys or cards.

Can a game ask for my wallet?

Wallet sign-in happens in the Looping site header, outside the sandboxed games. It signs a message to save public scores; it does not submit a transaction. The games cannot access your wallet or your sign-in session.

Is this financial advice?

No. GGG and game coins are experimental utility tokens for an AI arcade. Nothing on this site is financial advice.